Projects

Digital products and creative experiments exploring how technology can make data, emotions, and everyday experiences more tangible.

iOS APP · HEALTH & WELLBEING
heart/work app interface showing a generative artwork

heart/work

heart/work explores the relationship between wellbeing and personal health data. The app transforms data such as heart rate, HRV, activity, breathing exercises, and environmental conditions into generative artwork.
Rather than reducing health to numbers and charts, heart/work offers a more intuitive and reflective way to experience personal data, turning something usually hidden into something visual, personal, and open to interpretation.
The project was developed in 3 months by a team. heart/work was the graduation project in the Apple Developer Academy in Napoli, Italy.

View on the App Store ↗
iOS APP · ENVIRONMENT
NoiseGate app interface for measuring environmental noise

NoiseGate

NoiseGate makes one of the most overlooked aspects of our surroundings visible: sound. The app measures environmental noise and combines individual measurements with a global map of noise pollution.
The project explores how design can help us perceive an otherwise invisible environmental condition, turning sound into something we can understand, compare, and use to become more aware of the places we inhabit.

View on the App Store ↗
PLAYGROUND BOOK · STORYTELLING
Playground Book for the WWDC19 Scholarship submission

WWDC19 Submission

Created for my WWDC19 Scholarship application, this Playground Book is a visual and interactive exploration of emotions, why we feel them, how they shape our experiences, and how difficult they can be to explain.
Across six chapters, collages and animations build a narrative around different emotional states. Each chapter takes its title from a Beatles song, chosen for the feeling it evokes, while a restrained colour palette creates a visual atmosphere around each emotion.
The project brings together storytelling, illustration, animation and code to explore something deeply human through an interactive medium. I designed, illustrated, wrote, and developed the Playground Book myself.

PLAYGROUND BOOK · STORYTELLING
Playground Book for the WWDC18 Scholarship submission

WWDC18 Winner Submission

What turns an experience into a memory? This question became the starting point for an exploration of the science and emotion behind how we remember.
Across five chapters, the Playground Book follows the journey of an experience as it becomes a memory: how it is encoded, where it is stored in the brain, and how it changes each time we recall it. Scientific concepts are combined with personal stories, collage, and animation to make an abstract process tangible and relatable.
The project was created for my WWDC18 Scholarship application and became an opportunity to bring together research, storytelling, visual design, and code. I designed, illustrated, wrote, and developed the entire experience.

BEYOND PRODUCTS

Designing is also a way of thinking.

Alongside creating digital products, I design learning experiences, facilitate workshops, and explore through research how technology shapes our attention, behaviour, and everyday experiences.