User experience and user interface for BeMySpace app

BeMySpace aims to match rehearsal spaces with performing artists. In the app, dancers can book a place with the necessary appliances and dance everywhere. The client briefed their idea and the business needs. The project started with an understanding of the market and its possible users. The app didn't have a direct competitor, but to understand more about the marketplace patterns, similar apps were studied –like Airbnb.
The first user journey to be tested was the user profile, the dancer looking for a place. Adjustments were done and then the same was done for the host persona. The UX was the next step, with a usability test to understand the critical steps. Then the UI and the creation of the brand look and feel. It was a complex project as it mixes host and guest profiles.
The logo crowed the branding and it was conceptualized to bring dance movements into shaped form.
As a remote freelance designer for Boris in Berlin.




Playground Book for the WWDC19 Scholarship submission

The Playground Book was created as part of the application for the WWDC19 scholarship program.
The book is a visual and animated journey to explain –or tried to–, why we feel and why we have emotions. In 6 chapters, the narrative is built will illustrations, collages and animations. The minimalist use of colours links with the atmosphere of the feeling on each page. Emotions are bonded to music, and the title of the chapters is a homage to The Beatle's songs. The songs were chosen by the feeling they spread and the star emotion of each chapter.
Coding, storytelling and illustrations made by me.




Create generative (he)artworks

heart/work is the only iOS app that generates original artwork based on your unique health information. Bridging the gap between well-being and health data, heart/work creates layered visuals to provide at-a-glance synopsis using meditative breathing exercises, your heartbeat, health data from the Apple Watch and environmental data from your current surroundings.
The project was developed in 3 months by a team formed by Marco Falanga, Ottavio Gelone, Baldev Ghelani, Giselle Katics, Mikey Krieger and Moritz Philip Recke. heart/work was the graduation project in the Apple Developer Academy in Napoli, Italy.




Redesign for DanceMe+ iOS app

DanceMe+ is an iOS app that supports and encourages dance innovation. Through the app, dancers can create their studio, upload videos and share experiences about their performances.
The vision of the app was clear, but the design was not intuitive. The starting point for this project was understanding the needs of the users and the client. The word for it was consistency. Consistency in the visual elements of the interface but mainly in the experience of the app, which was described as chaotic and confusing for some users. The flows and the architecture of the app were heavily reshaped to bring ease and pleasure. As requested by the client, new features were added while keeping consistent with the DanceMe brand.
Product Designer as a remote freelance designer for Boris in Berlin.




Winner WWDC18 scholarship application

Memory can be defined as the "mental capacity of retaining and reviving facts, events, impressions and recalling previous experiences". But I wonder, how do we transform an event into a memory? After the chemical and neurons work, why do we record some events and forget others?
The scientific and emotional aspects were the starting point of my research for this project. The Playground Book unriddle why and how we record a particular event and transform it into a memory. Sometimes good memories, sometimes not-so-lucky ones. The narrative uses illustration, collage, animations and my personal narrative to tell the history of how to create a memory. The book has 5 chapters and pursues a path to explain how a moment became a memory, where is stored in our brain and the magical change this memory suffers every time we recall them.
The Playground was developed as part of the winner's application to the WWDC18 scholarship program. Was completely coded, designed, illustrated and written by me.




NoiseGate is the first iOS app that focuses exclusively on the dangerous impact of noise pollution on health and mental wellbeing

The app was developed by a group of master class students of the Apple Developer Academy in Napoli, Italy, and is available for free on the Apple App Store. With it, users can measure and understand the actual noise level in their current position and obtain further analysis to make better decisions on avoiding high noise levels over time. Simultaneously, all users contribute as "citizen scientists" by creating a global map of noise level distribution.
One of the core elements of the app –designed by Giselle Katics and Giovanni Monaco– is accessibility. The colour palette was carefully defined to be colour-blind-friendly and follows HIG standards for a native experience. The iconography was designed to translate the decibel level to mundane objects, creating a clear understanding of the noise itself.
The team –Lucas Assis Rodrigues, Rany Azevedo, Maddalena Granata, Giovanni Monaco, Giselle Katics and Moritz Philip Recke– are satisfied with the product: "In just 1 month we have analyzed over 45.000 seconds of noise. And the most exciting figure is the locations of sound measurements: London, New York, São Paulo, Dubai, Hong Kong, Brisbane and even Luanda, Angola. We have virtually covered the 5 continents".